![]() ![]() ![]() Of course, there's a lot of tutorials, and you'll need to commit some time, but if you want to push your mod-work to a higher level, it'll be worth it. If anyone wants to learn more about 3DSMax or Blender, Arrimus 3D on Youtube probably offers the best tutorials you can find. Id reinstall, except 3dsim never installs.ģD Studio Max and Blender Tutorials - ARIMUS 3D on Youtube Maybe the version of 3dsimed is buggy, ill reach back the the dev and see if its something flaky about my setup or version. so my workflow now, is export-export-export-export, at least 4 times seems to be the trick to get all the textures together, even then sometimes an errant one is missing and I CBF'd so i just replace it manually with a texture from some other track.įor AMS tracks I can work around it by manually copying the textures from the ams export into said textures folder, which is ok for rfactordec.exe type stuff, but when you opening a KN5 you dont have access to those textures to do that. so, delete content of textures folders, and export again, this time 45 textures only, but the road one is in with them, repeat next time maybe 55 textures. the issue I am having is for example sanity check, i grab a kn5 (one i previously compiled and runs in AC, see all the textures in 3dsimed, when i export i get (ex) 50 textures, but, some missing, road, maybe grass etc. 3dsimed creates that folder and places the textures in it, also where Blender looks for them.
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